Shamita and han were in charge of animating the work. As I am not good at animating, I decided to start working on how to present our work and where it should be placed. I created a campaign with all the graphics we did. I created few pages using the elements I have got for the brief. Making some more pages to show the change in the amount of drinking water we will have in 20 years. I the showed Shamita and Han my work and they agreed to use this as the final presentation. For the real campaign, we will use Shamita's animation to replace the hourglass.
Wednesday, 30 September 2020
Tuesday, 29 September 2020
further development
initial ideas
1. sounds of dripping water = clock ticking
- create a threatening atmosphere among audience
- raise the awareness of the urgency of the issue
the video of a glass cup dripping water, with an overlay of a logo on top
The hands idea is to show people should work together to tackle the problem. However, I do not think it communicates the idea successfully. In this case, the hands would be the logo and it has to work to gather with the video to perform its function. The hands would be overlaid onto the video.
2. counting down logo
- create a threatening atmosphere among audience
- showing hope and that audience can work together to alleviate the problem (slowing down the speed of water running out)
using an hourglass as a visual element to communicate the idea of counting down. This is a really simple and easy way to deliver the message. However, I think it is too straightforward and I think I can do better in visualising the concept of time, by using a more abstract way.
I also came up with a new idea of making the hourglass broken, with cracks, so that water will be leaking out from it. In an interactive format, audience can drag bandages onto the hourglass to stop the water from leaking.
- makes it eye catching
call with group mates + my idea
Had a group meeting with Han and Shamita today. We decided to go with 'the running our of drinking water' as our case. We researched into some data of the issue and found out that by 2040, there will be an extinct in drinking water.
Shamita suggested to emphasise on how people can actually put effort in alleviating the issue, instead of delivering the concept of counting down the day we run our of drinking water. She suggested that we can make something interactive and responsive so that when audience use the design, they can change the outcome, instead of limiting the design outcome with something like a counting down clock. This is to deliver the idea of when people from all around the world take action in helping, the situation can actually become better, or at least slow the pace of water running out.
For me, my idea is quite an opposite to Shamita's idea, in delivering. Hers is more on doing some inforgraphcis and delivering messages and data using heavily research based information. However, I came up with something really abstract by using only videography and sounds. The first idea that came up into my mind was those minimal Japanese ASMR cooking videos. They usually have a clear background with only the bowl/ the cup in the foreground. and for the background music, only the sounds of cooking could be heard.
concept: sounds of water dripping repressing the clock ticking, the counting down on the day when drinking water runs out.
When applied to our topic, I visualised a still video of a broken glass of water leaking, with sounds of clock ticking or water dripping as the background sounds. A logo will also be designed as an overlay in the centre of the video. The whole video would be really clean and minimal, and emphasise on how we create that threatening atmosphere with the audio and sounds. Visually, it looks really calm, but when you turn the sound on, it is threatening.
This was how I picture the whole concept when we first came up with the topic of the running out of drinking water. The idea is very different from Shamita's. Therefore, we decided to do some research and experiments on our own separately and call again tomorrow to show what we got and maybe come up with the final execution so that we can finished everything off by Thursday.
Sunday, 27 September 2020
28SEPT Something More Briefing
Something more
- mainly Brand identity
- Packaging
- Variety of design fields
- Not only specialised in one area
- Design is about how design educate, inform
- To communicate
Work:
Train station
- Something impactful and constructural
- Collaborating and working people who are expert in that area, who better than you
Identity for Vandom
- Motion graphics
- Started from the v into an arrow (main idea)
- start from a logo, or something significant and iconic
The doomsday clock
- adjustable
- interactive
- audience can change the design by moving the minute hand
What time is it now?
- 2020
- 1.667 seconds to midnight
Design can
- raise awareness of a problem
- Help you care about it
- Make you do something about it
Graphic design now during COVID
- COVID alert system
Brief for today
- Logo Siren
- Design a symbol
- That changes the urgency of the issue of highlights
- No less than 3 people
- Deadline: Thursday
- Feedback next week
What’s your case?
- social injustice
- Air quality
- Poverty
- Screen time
- Space junk
…
Create a logo, where to start
- a launch of something
- How to communicate, what it stands for
- How that’s gonna be responsive
- Simple way to explain what it is
- How it would be used
To
- raise awareness of a problem
- Help you care about it
- Make you do something about it
Where does it live?
- somewhere digitally?
- How people can share it?
- Inform how it works
- Something moving? To show its changeable?
- Installation?
Submit as PDF/ mp4
Saturday, 5 September 2020
OUGD603 Summative evaluation
Instead of completely sticking to the original schedule that I made for the module, I set myself a target of getting 1-2 briefs done in a mo...













